スケジュール

昨年の経験から、最初はあまりカテゴリをこだわらず、広く興味のあるものをピックアップすることにしました。こう書くと少し申し訳ないんですが、スポンサード・セッションは当りハズレが激しく、期待していた内容に当ることの確立がとても低かったです。よっぽどレアな内容で無い限りは、数ヵ月後には日本で発表されるような場合も多いので、そのあたりは少し控えめにピックアップしていると思いますね。

2/18(月)
10:00-18:00
(307) Independent Games Summit
(106) XNA Game Studio Developer Day

2/19(火)
10:00-18:00
(205) Normal Mapping Industry Survey
(207) Microsoft Game Developer Day

2/20(水)
09:00 — 10:00
Dr. Strangeflow or: How I Learned to Stop Worrying and Love the Pipeline
FIFA08 BE A PRO: Innovating in a Established Genre
Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid Story

10:30 – 11:30
A Future Wide Open: Unleashing the Creative Community

12:00 — 13:00
Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline
The Technology of UNCHARTED: DRAKE'S FORTUNE
Automating Regression Discovery: Finding the Wrenches in the GEARS OF WAR

2/21(木)
09:00 — 10:00
STAR WARS: THE FORCE UNLEASHED: How LucasArts is Building a Game, a Development Team and a Technology Pipeline… At the Same Time
Procedural Data Generation in FAR CRY 2
Environment Design in HALO 3

10:30 – 11:30
The Next 20 Years of Gaming

12:00 — 13:00
Autodesk HumanIK Middleware Introduction: Complementing Your FK Animation Sponsored by Autodesk
A Believable Character Postmortem: Motion Capture on the Virtual Set of BEOWULF

14:30 — 15:30
The Art and Technology Behind Bioshock's Special Effects
The Future of Animation is Games

16:00 — 17:00
The HALO 3 Cinematic Process
Creating Spielberg's BOOM BLOX

17:30 — 18:30

UNCHARTED: DRAKE'S FORTUNE Post-Mortem: Amazing Feats of Daring

2/22(金)
09:00 — 10:00
Creating a Character in DRAKE'S FORTUNE
CRYSIS in the Making

10:30 — 11:30
Taming the Mob: Creating believable crowds in ASSASSIN'S CREED
Momentum vs. Character Animation
CRYSIS Next-Gen Effects
What Can Original IP's Learn from Movie Games?

14:30 — 15:30
Stylization with a Purpose: The Illustrative World of TEAM FORTRESS 2

16:00 — 17:00
Building a Better Battle: HALO 3 AI Objectives
A PORTAL Post-Mortem: Integrating Writing and Design