今年のPaperはこんな感じ

こちらも一応セクションごとのタイトルだけ和訳してみた(もちろん、意訳バリバリ(^^;;)タイトルだけではなかなかイメージが付かないことのほうが多い。とりあえず、自分の専門分野のセクションは押さえておいて、プロシーディングを眺めながら、現地でスケジュールを組んでみたい。

8月9日月曜日
Graphics is Fun:ノンフォト系グラフィックス
午前8時30分~午前10時15分
Graphics Gems Revisited: Fast and Physically Based Rendering of Gemstones
Band Moire Images
Perceptual Audio Rendering of Complex Virtual Environments
Making Papercraft Toys From Meshes Using Strip-Based Approximate Unfolding

Curves & Surfaces:カーブとサーフェース
午前8時30分~ 午前10時15分
Defining Point-Set Surfaces
A Simple Manifold-Based Construction of Surfaces of Arbitrary Smoothness
T-Spline Simplification and Local Refinement
Energy-Minimizing Splines in Manifolds

3D Texture:3Dテクスチャ
午前10時30分 ~午後12時15分
Volumetric Illustration: Designing 3D Models with Internal Textures
Stereological Techniques for Solid Textures
A Multilinear Approach to Image-Based Rendering: TensorTextures
Shell Texture Functions

8月10日火曜日
Interacting With Images:イメージとの相互作用
午前10時30分 ~午後12時15分
Interactive Digital Photomontage
LazySnapping
GrabCut – Interactive Foreground Extraction Using Iterated Graph Cuts
Poisson Matting

Photo & Video Texture:写真とビデオ・テクスチャー
午後3時45分~ 午後5時30分
Textureshop: Texture Synthesis as a Photograph Editing Tool
Flow-Based Video Synthesis and Editing
Feature Deformation and Synthesis for Textures
Near-Regular Texture Analysis and Manipulation

Dynamics & Modeling:ダイナミックスとモデリング
午前8時30分~ 午前10時15分
Rigid Fluid: Animating the Interplay Between Rigid Bodies and Fluid
A Virtual Node Algorithm for Changing Mesh Topology During Simulation
BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models
Deformation Transfer for Triangle Meshes

8月10日火曜日
Identifying & Sketching the Future:スケッチングの未来像を確認する
午前10時30分~ 午後12時15分
RFIG Lamps: Interacting with a Self-Describing World via Photosensing Wireless Tags and Projectors
VisualIDs: Automatic Distinctive Icons for Desktop Interfaces
Motion Doodles: An Interface for Sketching Character Motion
MathPad2: A System for the Creation and Exploration of Mathematical Sketches

Smoke, Water, & Goop:煙、水と粘着物
午前10時30 分~午後12時15分
Target-Driven Smoke Animation
Fluid Control Using the Adjoint Method
Simulating Water and Smoke with an Octree Data Structure
A Method for Animating Viscoelastic Fluids

Lighting & Sampling:照明とサンプリング
午後1時45分~ 午後3時15分
An Approximate Global Illumination System for Computer Generated Films
Triple Product Wavelet Integrals for All-Frequency Relighting
Fast Hierarchical Importance Sampling With Blue Noise Properties
Efficient BRDF Importance Sampling Using A Factored Representation

8月11日水曜日
Data-Driven Character Animation:データによるキャラクタアニメーション
午後3時45分~ 午後5時30分
Speaking With Hands: Creating Animated Conversational Characters From Recordings of Human Performance
Synthesizing Physically Realistic Human Motion in Low-Dimensional, Behavior-Specific Spaces
Style-Based Inverse Kinematics
Synthesizing Animations of Human Manipulation Tasks

Shape & Motion:シェイプとモーション
午前8時30分~ 午前10時15分
Pitching a Baseball: Tracking High-Speed Motion With Multi-Exposure Images
Spacetime Faces: High-Resolution Capture for Modeling and Animation
Automated Extraction and Parameterization of Motions in Large Data Sets
Obscuring Length Changes During Animated Motion

Video-Based Rendering:ビデオ・ベース・レンダリング
午前10時30分~ 午後12時15分
Video Tooning
Keyframe-Based Tracking for Rotoscoping and Animation
Video Matching
High-Quality Video View Interpolation Using a Layered Representation

Shape Analysis:シェイプ分析
午前10時30分~午後12時15分
Ridge-Valley Lines on Meshes via Implicit Surface Fitting
Fair Morse Functions for Extracting the Topological Structure of a Surface Mesh
Shape Matching and Anisotropy

Interactive Modeling:インタラクティブ・モデリング
午後1時45分~午後3時15分
An Intuitive Framework for Real-Time Freeform Modeling
Interactive Modeling of Topologically Complex Geometric Detail
Mesh Editing With Gradient Field Manipulation
Modeling by Example

Flash & Color:フラッシュと色彩
午後3時45分~ 午後5時30分
Digital Photography with Flash and No-Flash Image Pairs
Flash Photography Enhancement Via Intrinsic Relighting
Stylized Images Using a Multi-Flash Camera
Colorization Using Optimization

8月12日木曜日
Capture From Images:イメージからのキャプチャー
午前8時30分~ 午前10時15分
Protected Interactive 3D Graphics Via Remote Rendering
Eyes for Relighting
Capture of Hair Geometry From Multiple Images
Reconstruction and Interactive Rendering of Trees from Photographs
Reprise of UIST and VRST

HDR and Perception:HDRと認識
午前10時30分~ 午後12時15分
Perception-Motivated High-Dynamic-Range Video Encoding
Perceptual Illumination Components: A New Approach to Efficient, High-Quality Global Illumination Rendering
Supra-Threshold Control of Peripheral LOD
High-Dynamic-Range Display Systems

Large Meshes and GPU Programming:ラージメッシュとGPUプログラミング
午前10時30分~ 午後12時15分
Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids
Brook for GPUs: Stream Computing on Graphics Hardware
Shader Algebra
Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models

Lightfield Acquisition & Display:ライト・フィールドの獲得と表示
午後1時45分 ~午後3時15分
Achieving Near-Correct Focus Cues Using Multiple Image Planes
3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes
Synthetic Aperture Confocal Imaging
DISCO – Acquisition of Translucent Objects

Mesh Parameterization:メッシュ・パラメーター表示
午後1時45分~午後3時15分
Painting Detail
Polycube-Maps
Cross-Parameterization and Compatible Remeshing of 3D Models
Inter-Surface Mapping

Fixing Models:モデルの調整
午後3時45分~午後5時30分
Context-Based Surface Completion
Robust Repair of Polygonal Models
Interpolating and Approximating Implicit Surfaces From Polygon Soup
Variational Shape Approximation