昨年と比較してアーティスト関連のセッションは多くなった印象があります。大規模開発、ビックタイトルのメイキング、In Game Cinematicに関するメイキングが増えてます。アートワークに関してどっぷり1時間というのも、内容が充実していて良いです。個人的にはLittleBigPlanet関連は抑えておきたいかと。日本人のセッションもありますが、現在の日本のゲームデベロッパーの開発方法を見た、海外のデベロッパーの反応を見てみたいところです。
●3月23日
9:00~18:00
- AI Summit
●3月24日
9:00~18:00
- AI Summit
●3月25日
9:00~10:00
- Discovering New Development Opportunities
10:30~11:30
- SPORE: Fulfilling the Massively-Single Player Promise – How'd We Do?
Room 135, North Hall - Blowing Up the Outside World: Destruction Done the Next Gen Way
Room 2018, West Hall
12:00~13:00
- Breathing LIFE into an Open World
Room 2020, West Hall - Data Architecture & Asset Management for Scalable Asset Production Workflows and Pipelines
Room 2022, West Hall
14:30~15:30
- Guerrilla Tactics: KILLZONE’s Art Tools and Techniques
Room 2007, West Hall
16:00~17:00
- Character Pathfinding and Animation: How to Make Them Work Together
Room 131, North Hall - Inside the GEARS OF WAR 2 Character Modeling Pipeline
Room 3006, West Hall
●3月26日
9:00~10:00
- Behind the Scenes: The GEARS OF WAR 2 Cinematics Pipeline
Room 131, North Hal - Illustrative Rendering of PRINCE OF PERSIA
Room 3006, West Hall
10:30~11:30
- Universal Character System in SAINTS ROW 2
Room 2007, West Hall - Solid Game Design: Making the ‘Impossible’ Possible
13:30~14:30
- The LITTLEBIGPLANET Jam
Room 3006, West Hall - Self-Limiting Rigging Methodology Used on GOD OF WAR
Room 2014, West Hall - From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative
Room 2007, West Hall
15:00~16:00
- The Art of LITTLEBIGPLANET: From Conception Through to Finishing
Room 3006, West Hall
16:30~17:30
- I Say Green, You Hear Purple: Avoiding a Game of Telephone When Working with External Teams
Room 2020, West Hall - The Brutal Art of Brutal Legend
Room 132, North Hall
●3月27日
10:30~11:30
- Creating First Person Movement for MIRROR'S EDGE
Room 3007, West Hall - Style in Rendering: The History and Technique Behind AFRO SAMURAI’s Look
Room 131, North Hall
12:00~13:00
- Art Directing Horror and Immersion in DEAD SPACE
Room 3007, West Hall
16:00~17:00
- Cinematic Game Design III: Action!
Room 2014, West Hall