ジーディーシー日記 2009 -スケジュール-

昨年と比較してアーティスト関連のセッションは多くなった印象があります。大規模開発、ビックタイトルのメイキング、In Game Cinematicに関するメイキングが増えてます。アートワークに関してどっぷり1時間というのも、内容が充実していて良いです。個人的にはLittleBigPlanet関連は抑えておきたいかと。日本人のセッションもありますが、現在の日本のゲームデベロッパーの開発方法を見た、海外のデベロッパーの反応を見てみたいところです。

●3月23日
9:00~18:00

  • AI Summit

●3月24日
9:00~18:00

  • AI Summit

●3月25日
9:00~10:00

  • Discovering New Development Opportunities

10:30~11:30

  • SPORE: Fulfilling the Massively-Single Player Promise – How'd We Do?
    Room 135, North Hall
  • Blowing Up the Outside World: Destruction Done the Next Gen Way
    Room 2018, West Hall

12:00~13:00

  • Breathing LIFE into an Open World
    Room 2020, West Hall
  • Data Architecture & Asset Management for Scalable Asset Production Workflows and Pipelines
    Room 2022, West Hall

14:30~15:30

  • Guerrilla Tactics: KILLZONE’s Art Tools and Techniques
    Room 2007, West Hall

16:00~17:00

  • Character Pathfinding and Animation: How to Make Them Work Together
    Room 131, North Hall
  • Inside the GEARS OF WAR 2 Character Modeling Pipeline
    Room 3006, West Hall

●3月26日
9:00~10:00

  • Behind the Scenes: The GEARS OF WAR 2 Cinematics Pipeline
    Room 131, North Hal
  • Illustrative Rendering of PRINCE OF PERSIA
    Room 3006, West Hall

10:30~11:30

  • Universal Character System in SAINTS ROW 2
    Room 2007, West Hall
  • Solid Game Design: Making the ‘Impossible’ Possible

13:30~14:30

  • The LITTLEBIGPLANET Jam
    Room 3006, West Hall
  • Self-Limiting Rigging Methodology Used on GOD OF WAR
    Room 2014, West Hall
  • From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative
    Room 2007, West Hall

15:00~16:00

  • The Art of LITTLEBIGPLANET: From Conception Through to Finishing
    Room 3006, West Hall

16:30~17:30

  • I Say Green, You Hear Purple: Avoiding a Game of Telephone When Working with External Teams
    Room 2020, West Hall
  • The Brutal Art of Brutal Legend
    Room 132, North Hall

●3月27日
10:30~11:30

  • Creating First Person Movement for MIRROR'S EDGE
    Room 3007, West Hall
  • Style in Rendering: The History and Technique Behind AFRO SAMURAI’s Look
    Room 131, North Hall

12:00~13:00

  • Art Directing Horror and Immersion in DEAD SPACE
    Room 3007, West Hall

16:00~17:00

  • Cinematic Game Design III: Action!
    Room 2014, West Hall